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In article <3ff89eaa$1@news.povray.org>,
Severi Salminen <sev### [at] NOT_THISsibafi> wrote:
> In FAQ at
> http://tag.povray.org/povQandT/languageQandT.html#blurredreflection it
> is suggested that a good blurred reflection can be achieved using
> averaged textures. That is true, but they can also be achieved a lot
> faster using normals, for example:
This method tends to produce grainy results, and can be quite slow,
which is why the average texture method was developed. The average
texture method generally produces smoother results with fewer samples,
and doesn't require that the entire image be rendered with high
antialiasing settings.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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