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In article <3fb26d11$1@news.povray.org>,
"Tom Melly" <tom### [at] tomandlucouk> wrote:
> (or, more accurately, why doesn't fresnel produce such nice results as .2, .4
> ?)
Because you're using it wrong. First, fresnel reflection varies from 0
to 1 by default, so "reflection {fresnel}" isn't even remotely
equivalent to "reflection {0.2, 0.4}". And second...glass reflection
isn't really very variable. Get a piece of glass and look at it from
various angles...the reflection stays pretty much the same (there is a
sharp increase where total internal reflection starts, but that is a
separate effect that POV also simulates). Water and many ceramic glazes
and plastics do have highly variable reflection.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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