This time, using a Fibonacci phyllotaxis arrangement for the points, and
adding some borders. I think it makes for a nice effect...
Oh, and I noticed a rather severe slowdown with the large blend maps,
and discovered POV was using a linear search to find the matching blend
entries. I wrote a new version that uses a binary search, which renders
much faster with large blend maps...I don't know how much it will
benefit smaller ones, though.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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