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In article <3EA### [at] pacbellnet>, Ken <tyl### [at] pacbellnet>
wrote:
> I'm rendering a scene right now that has over 130 million triangles and
> the parse time for just the mesh include files is about 8 minutes on my
> 1 ghz machine. Add in texture computations, radiosity, area lighting,
> the trace function and few other things, the total parse time is around
> 12 min. I would hate to do that for every frame of an animation...!
I wonder how much faster a binary format could load...also, you didn't
mention what kind of mesh: mesh2, or original mesh? Anyway, it would be
nice if there was a way to put these objects in persistent variables so
they wouldn't have to be reloaded or recalculated for every frame.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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