POV-Ray : Newsgroups : povray.unofficial.patches : Direct Ray Tracing of Displacement Mapped Triangles : Re: Direct Ray Tracing of Displacement Mapped Triangles Server Time
5 Jul 2024 10:18:12 EDT (-0400)
  Re: Direct Ray Tracing of Displacement Mapped Triangles  
From: Christopher James Huff
Date: 29 Apr 2003 17:14:55
Message: <cjameshuff-7A697B.17131029042003@netplex.aussie.org>
In article <3EA### [at] pacbellnet>, Ken <tyl### [at] pacbellnet> 
wrote:

> I'm rendering a scene right now that has over 130 million triangles and
> the parse time for just the mesh include files is about 8 minutes on my
> 1 ghz machine. Add in texture computations, radiosity, area lighting,
> the trace function and few other things, the total parse time is around
> 12 min. I would hate to do that for every frame of an animation...!

I wonder how much faster a binary format could load...also, you didn't 
mention what kind of mesh: mesh2, or original mesh? Anyway, it would be 
nice if there was a way to put these objects in persistent variables so 
they wouldn't have to be reloaded or recalculated for every frame.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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