POV-Ray : Newsgroups : povray.binaries.images : Voronoi mosaiac - mosaiac.jpg (1/1) : Re: Voronoi mosaiac - mosaiac.jpg (1/1) Server Time
11 Aug 2024 23:15:34 EDT (-0400)
  Re: Voronoi mosaiac - mosaiac.jpg (1/1)  
From: Christopher James Huff
Date: 28 Dec 2003 10:49:25
Message: <cjameshuff-70E1D0.10492828122003@netplex.aussie.org>
In article <3feeed29$1@news.povray.org>,
 "Ryan Bennitt" <rya### [at] lycoscouk> wrote:

> Nice work. I love the way you talk so casually about patching pov when it
> doesn't do what you want from it :)

Hey, all you need is the source code, a compiler, and a bit of C/C++ 
knowledge...the hard part's usually figuring out what to do. Like my 
object pattern and transform patch...both really simple, adding a large 
amount of functionality, but nobody had ever thought of adding them 
before. My recent blend map extensions also fit in this category...they 
involve modifying a few lines in one file and changing a function in 
another, and should greatly speed up complex textures with big blend 
maps. Should have been done a long time ago...but I only did it after I 
noticed a big slowdown that I knew wasn't due to the pattern I was 
testing.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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