POV-Ray : Newsgroups : povray.general : while-loop in macro : Re: while-loop in macro Server Time
5 Nov 2024 18:20:40 EST (-0500)
  Re: while-loop in macro  
From: Christopher James Huff
Date: 23 Feb 2003 17:45:22
Message: <cjameshuff-6FB941.17420123022003@netplex.aussie.org>
In article <3e594ae8@news.povray.org>,
 "Vadim Sytnikov" <syt### [at] rucom> wrote:

> It's called loop unrolling... He (Jellby) is right, your code is not
> supposed to work; I'm surprised you say it compiles.

Huh? He didn't. Nobody mentioned anything compiling, which is good, 
because POV doesn't compile anything. He did say it didn't work.


> Enclosing this in a 'union' is not that necessary -- as long as you, at
> least, put your 'translate' statements inside 'cylinder' blocks.

Putting it in a union has the advantage that the entire group of 
cylinders can be transformed and textured as a single object. Not 
strictly necessary, but more flexable.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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