POV-Ray : Newsgroups : povray.general : Smalltalk raytracer : Re: Smalltalk raytracer Server Time
4 Nov 2024 19:22:31 EST (-0500)
  Re: Smalltalk raytracer  
From: Christopher James Huff
Date: 18 Oct 2003 22:38:41
Message: <cjameshuff-69CA0C.22363018102003@netplex.aussie.org>
In article <3f88ad21$1@news.povray.org>, David Buck <dav### [at] simbeoncom> 
wrote:

> If anyone is interested in learning how ray tracing works or wants an 
> excuse to learn Smalltalk, I've written a (very) simplistic ray tracer 
> in Smalltalk and made the code freely available.  Don't expect anything 
> dramatic - this version isn't even as powerful as DKBTrace was.  My 
> purpose in writing it was to see how ray tracing would look in a pure 
> object oriented language, to help teach some techniques in Smalltalk, 
> and to give me something fun to write rather than business applications.

Have you ever done anything in Objective C? It is basically C with a 
Smalltalk-like object system layered over it. And Objective-C++ is the 
same system layered over C++...you could use C++ classes for matrices 
and vectors, and do the rest of the program as you would in a more OO 
manner. There's a raytracing toolkit of some sort written in it:
http://www.artoolkit.org/

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.