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In article <4043da15$1@news.povray.org>,
"John M. Dlugosz" <wtb### [at] sneakemailcom> wrote:
> Rafal 'Raf256' Maj wrote:
> > What is an Gazebo?
>
> "A freestanding, roofed, usually open-sided structure
> providing a shady resting place."
An ideal radiosity scene.
> > You should use radiosity,
> > Light will be "produced" by ambient objects (including sky_sphere) and
> > objects with i.e. finish{ambient 1}
>
> I'll have to read up on that again. When it was first
> available, it was picky to use and =way= too slow!
Try it again. Don't forget to look at the rad_def.inc include file (part
of the standard distribution). It's been greatly improved in quality and
speed since the earliest versions.
> > You also my try HDRI instead sky_sphere (You need ML POV patch instead of
> > Pov 3.6 for it).
>
> What is HDRI?
High Dynamic Range Image. An image format that can store values outside
of a 0-100% range. It doesn't necessarily give more realistic results in
POV because color values used internally are unclipped anyway, but it
allows you to use precalculated or real-world samples for distant
surroundings.
> > In addition You might want to use area_light.
>
> As I recall, the area light affects the apparence of the
> shadow but =not= the illumination shading.
Correct. However, the soft shadow can sometimes give an appearance
similar to actual radiosity.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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