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In article <3f79eedf@news.povray.org>,
"Thorsten Froehlich" <tho### [at] trfde> wrote:
> BTW, if you just want to move non-intersecting objects as if they were one
> objects, use "union" not "merge"!
Also, in most cases, merge is worthless for opaque objects. With
transparent objects, avoiding refraction computations for interior
surfaces can speed things up as well as removing undesired surfaces, but
for other uses it will just slow things down.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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