POV-Ray : Newsgroups : povray.general : merge : Re: merge Server Time
4 Nov 2024 19:14:37 EST (-0500)
  Re: merge  
From: Christopher James Huff
Date: 30 Sep 2003 20:34:27
Message: <cjameshuff-65A3AC.20332530092003@netplex.aussie.org>
In article <3f79eedf@news.povray.org>,
 "Thorsten Froehlich" <tho### [at] trfde> wrote:

> BTW, if you just want to move non-intersecting objects as if they were one
> objects, use "union" not "merge"!

Also, in most cases, merge is worthless for opaque objects. With 
transparent objects, avoiding refraction computations for interior 
surfaces can speed things up as well as removing undesired surfaces, but 
for other uses it will just slow things down.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.