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In article <3ef483f2@news.povray.org>, Wolfgang Wieser <wwi### [at] gmxde>
wrote:
> > As for the problem, I don't really know what's going on, sorry.
> >
> Damn. Seems somehow, every point on the surface is considered
> to be in heavy shadow?
Or the normal calculations are getting screwed up. I was getting this
for a while with a patch I'm currently working on...zero length normal
vectors don't normalize well.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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