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In article <4000a123$1@news.povray.org>,
"Dan P" <dan### [at] yahoocom> wrote:
> At least PovRay did render the guide hairs, though. I thickened the guide
> hairs to 0.0004 in the .inc file and got some results (it looked like a mop,
> though). You're right, though; PoseRay, although worked perfectly for
> converting the .OBJ files to .INC so there's no risk to getting Poser5 and
> not being able to create PovRay models (which was my main concern), the
> dynamic hair thing just didn't seem to be economical yet.
Raytracing isn't very good at rendering very small objects...such
objects can easily fall between pixels, and tracing enough additional
samples to catch them is time consuming. I've been thinking about
various possibilities with media using direction-dependent
textures...I've already done some tests, though with a function pattern
(using my function pattern extensions) on a surface rather than in
media. Perhaps this can help fill out hair generated through actual
geometry...and this is another area where some form of variable
antialiasing would be useful.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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