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In article <3F0### [at] freeFr>, Oodini <svd### [at] freeFr> wrote:
> > Does POV-Ray support hierarchy of objects ?
> >
> > I don't find anything about that in the doc.
You'll have to be a little more descriptive with your
questions...what kind of heirarchy are you thinking of? Nested unions
can give you a hierarchical way of handling transformations and
textures, is that what you meant?
I kind of doubt you are asking about the bounding heirarchies used
for optimization, but if you are, POV does support it. There is an
automatically generated bounding heirarchy for all finite objects, and
some objects such as blobs, meshes, and height fields support their own
internal heirarchies.
> If you suggest me Union, where is the new centroid ?
That would depend on the objects you are using. POV doesn't know and
doesn't care. There are several ways you could define it, the method you
use depends in part on what you're going to use it for. I have a hunch
that you think transformations have something to do with the centroid of
an object...this is not the case, all transformations are relative to
the origin: < 0, 0, 0>
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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