POV-Ray : Newsgroups : povray.general : Rendering meshes with unique color per face : Re: Rendering meshes with unique color per face Server Time
2 Nov 2024 13:19:10 EDT (-0400)
  Re: Rendering meshes with unique color per face  
From: Christopher James Huff
Date: 3 Mar 2004 11:37:48
Message: <cjameshuff-595009.11384903032004@news.povray.org>
In article <40448287@news.povray.org>,
 Francois LE COAT <lec### [at] atariorg> wrote:

> The big problem with Marc's script is that there was no light
> source ... Then, all the faces of his cube had a color close
> to dark black. That way, there was no possibility do distinguish
> between faces colors. I only modified a few things so that
> features can be visible. With a gamma of 0.7, it's even more
> visible ...

Um...if you want the colors in the image to be the colors specified, you 
need to use an ambient of 1, diffuse of 0, no light sources, and no 
gamma correction.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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