POV-Ray : Newsgroups : povray.general : Rendering meshes with unique color per face : Re: Rendering meshes with unique color per face Server Time
2 Nov 2024 13:19:11 EDT (-0400)
  Re: Rendering meshes with unique color per face  
From: Christopher James Huff
Date: 3 Mar 2004 16:50:08
Message: <cjameshuff-57784A.16510903032004@news.povray.org>
In article <40463754@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

> Christopher James Huff <cja### [at] earthlinknet> wrote:
> > and no gamma correction.
> 
>   AFAIK that's what "assumed_gamma 1" does. The default is something else,
> which means gamma correction is done to all colors specified in the
> scene file.

No. "assumed_gamma 1" uses the Display_Gamma value, which should be the 
gamma of whatever device you are going to display the image on, and 
defaults to 1.8 on Macs and 2.2 on PCs. The default (with no 
assumed_gamma specified) is to do no gamma correction at all. You could 
also set both assumed_gamma and Display_Gamma to 1, but that's more work 
than necessary.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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