|
|
In article <3f11b45b$1@news.povray.org>,
"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote:
> Okay Chris, so what's the likely biggest contributor to slow scenes?
It depends on the scene. With isocacti.pov, it's isosurfaces. That scene
could be a lot faster with mesh or patch geometry. (Of course, since the
purpose of the scene is to demo isosurfaces, that's not really an option)
For newdiffract.pov, it's photons. Making the geometry in that scene out
of meshes or patches would most likely only slow it down further.
Meshes are mainly used in modellers for these reasons: it is trivial to
do a high-speed, low quality render using wireframe or a scanline
renderer. If you are doing a scanline final render, you have to convert
it to triangles anyway. And using a mesh opens up the possibility of
doing displacements and other manipulation that you can't easily do on
primitives. And finally, most other modellers use meshes.
If you're modelling something like a test tube, it's a simple CSG of two
spheres and two cylinders (and maybe a torus to round the rim). You
aren't doing anything that needs meshes, and the shape will probably
render more quickly as a CSG. But if you're doing something like a car
body or human figure, a mesh is the best way to go.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|