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In article <3eabfca7@news.povray.org>, Wolfgang Wieser <wwi### [at] gmx de>
wrote:
> > Culling is of little use for ray-tracing, it is a typical scanline render
> > acceleration technique.
> >
> I was talking about culling as a technique to keep the mesh include file
> small. Because if you have a 100 million triangle mesh of a planet but
> only see 5% of them, you can try and do viewport culling -- otherwise
> the mesh will not fit into memory.
That's still holding 5 million triangles, and breaking things like
reflections. You don't seem to get it...that is an example of setting up
the scene wrong. You are using a much higher resolution mesh than you
need.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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