POV-Ray : Newsgroups : povray.programming : bounding boxes problem and solution : Re: bounding boxes problem and solution Server Time
3 Jul 2024 05:24:50 EDT (-0400)
  Re: bounding boxes problem and solution  
From: Christopher James Huff
Date: 1 Dec 2003 14:13:28
Message: <cjameshuff-4B130B.14124301122003@netplex.aussie.org>
In article <3fcb359b$1@news.povray.org>, "Mael" <mae### [at] hotmailcom> 
wrote:

> I don't know much about bounding box in povray but your solution will
> probably break min/max_extent ..

Not necessarily. Bounding of a shape could be computed when those 
functions are called. The main thing is that they need to be completely 
recomputed when transformed, rather than repeatedly transforming the 
basic bounding box.


> Anyway, better bbox for csg would certainly be cool :)

It certainly would...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.