POV-Ray : Newsgroups : povray.programming : fresnel diffraction effect : Re: fresnel diffraction effect Server Time
20 Sep 2024 19:06:17 EDT (-0400)
  Re: fresnel diffraction effect  
From: Christopher James Huff
Date: 12 Jan 2003 22:09:26
Message: <cjameshuff-45CD00.21585712012003@netplex.aussie.org>
In article <web.3e221f157b2024c5ea8d77930@news.povray.org>,
 "davidafisher" <dav### [at] attbicom> wrote:

> I'm passing light from a single light source through a gap that really
> isn't narrow but I'm getting a diffraction grating effect (light and dark
> striations) - which I don't want. Is there some settings in the ambient,
> diffuse, etc. that would reduce/elliminate this effect?

You are not getting a diffraction effect, it is something else. Put 
simply, diffraction is a very complex effect to simulate, POV does not 
even try.
My best guess is that you are somehow getting a coincident surface 
effect, or are doing something else that causes precision errors. I 
can't say more without more details.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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