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In article <3e95a16d@news.povray.org>,
"Apache" <apa### [at] yahoocom> wrote:
> I found something on the web
> (http://www.eg.org/EG/CGF/Volume12/issue3/v12i3pp201-210.pdf) and I'm
> curious if the "Schlick phase function" would be of any use for POV-Ray's
> media algorithms. Whenever I read something like "much faster to compute" I
> get greedy heheheh.
Much faster than other methods that simulate multiple scattering. POV
doesn't simulate multiple scattering, for speed reasons.
From what I can tell at a glance, this paper involves a preprocessing
computation step similar to media photons or radiosity, followed by
something similar to a standard raytracing media algorithm at render
time. It is most likely quite a bit slower than the equivalent in POV,
though more accurate.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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