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In article <3f01393c$1@news.povray.org>, "phook" <pho### [at] mailteledk>
wrote:
> Im trying to transfer some OpenGl scene to Pov. But I have a small problem
> replicating the texture modulation. I have been looking through the
> documentation several times now, but cannot figure out how to do it (there
> is obviously something I don't understand correctly).
>
> The average function is close - but it averages instead of multiplying,
> which is not what I am after.
> Can anyone show me the trick?
OpenGL is a vastly different rendering system, and not everything
has a direct analogue in POV. You would be better off just asking how to
get the effect you want.
Anyway, you may be able to get what you want by layering a
transparent texture (using filter) on top of the base texture. Look up
"layered textures" in the manual.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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