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In article <web.3f175787a9275eec9cfc34200@news.povray.org>,
"oldmicah" <nomail@nomail> wrote:
> I'm trying to simulate a pair of glasses with a cracked lens. My first
> thought was to split the lens into several pieces, and then, when put
> together, they would nicely simulate the broken glass of the lens. The
> problem is that in the intersection between the pieces, I'm getting a black
> area in my rendering. Reading another post, I first tried overlapping the
> two pieces, and then tried separating them with a space, and finally tried
> putting them flush. All three yeilded the black area in the interface.
Have you tried a higher max_trace_level?
Well, you didn't mention it, so you probably haven't. Put something like
"global_settings {max_trace_level 20}" at the beginning of your scene.
Basically, this tells POV to go through more transparent or reflecting
surfaces before it stops tracing rays.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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