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In article <4237206a$1@news.povray.org>, "Slime" <fak### [at] emailaddress>
wrote:
> Two solutions:
> - rotate your cylindrical pattern to face along the z-axis with rotate 90*x
> - use the spherical pattern instead of cylindrical
Another solution: do the rotation in the call to the function. It's a 90
degree rotation around one axis, so just swap two coordinates and negate
one of them. Since you're generating an image for the height field, it's
even easier to figure out...function images are sampled from the xy
plane, the height field uses the image for the xz plane.
function 1000, 1000 {F_Terrain(x, 0, y)}
--
Christopher James Huff <cja### [at] gmailcom>
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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