POV-Ray : Newsgroups : povray.programming : 16 bit Povray : Re: 16 bit Povray Server Time
5 Jul 2024 14:03:12 EDT (-0400)
  Re: 16 bit Povray  
From: Christopher James Huff
Date: 1 May 2003 14:29:32
Message: <cjameshuff-2E5BB7.14293001052003@netplex.aussie.org>
In article <3eb15e33@news.povray.org>, "Shay" <sah### [at] simcopartscom> 
wrote:

> Would it be possible/easy to compile a version of Povray which uses 16
> bit floats?

I don't think you quite know what you're asking. POV-Ray uses double 
precision floats for a reason, 16 bits would not have anywhere close to 
the precision needed. It might be useful for storing large dynamic range 
images on disk, but would be slower for calculations than the native 
floating point types. There are a few places where 16-bit fixed point 
arithmetic might be useful (and probably several places where fixed 
point arithmetic of some kind is actually used), but it isn't something 
you would change all of POV-Ray to use.

Why would you want a version that used 16 bit floats?

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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