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In article <3eb15e33@news.povray.org>, "Shay" <sah### [at] simcoparts com>
wrote:
> Would it be possible/easy to compile a version of Povray which uses 16
> bit floats?
I don't think you quite know what you're asking. POV-Ray uses double
precision floats for a reason, 16 bits would not have anywhere close to
the precision needed. It might be useful for storing large dynamic range
images on disk, but would be slower for calculations than the native
floating point types. There are a few places where 16-bit fixed point
arithmetic might be useful (and probably several places where fixed
point arithmetic of some kind is actually used), but it isn't something
you would change all of POV-Ray to use.
Why would you want a version that used 16 bit floats?
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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