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In article <3e58f3d5$1@news.povray.org>,
"George Pantazopoulos" <the### [at] attbicom*KILLSPAM*> wrote:
> There seems to be two different convention for labeling the angles
> in sperical coordinates. What I have been taught in school, and have seen in
> two different math textbooks is the following: (assuming a right-handed
> coordinate system, with z axis pointing up, and the x axis going out of the
> page, toward the viewer)
>
> theta: angle rotated about the normal, lives in the xy plane, measured
> from the x-axis
> phi: angle from the normal, measured from the z axis.
> However, in some graphics literature and code, these seem to be reversed.
> Will this always be the case? Is there a separate convention in the graphics
> world?
http://mathworld.wolfram.com/SphericalCoordinates.html
"Unfortunately, the convention in which the symbols [theta] and [phi]
are reversed is frequently used, especially in physics, leading to
unnecessary confusion."
Since computer graphics is closely linked to both physics and
mathmatics, you will probably see a bit of inconsistency.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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