|
|
In article <web.3fb94a0edd85df0270c0121a0@news.povray.org>,
"incognito" <nomail@nomail> wrote:
> >>> I meant more like glitter. I am not trying to make it realistic
> >>> necessarily.
> >>
> >>Ok, that's a little more difficult. One good way might be to use the
> >>facets pattern in the normal. Or one thing I've done before with good
> >>results, put actual glitter on the object...thousands of smooth
> >>triangles with the normals set up to make them appear slightly bent. The
> >>trace() function will be of help in placing the glitter pieces on the
> >>object, and a mesh can make the memory consumption tolerable.
>
> Oh, didn't realize it was complex. Will look into this as time permits.
Did you look at my first suggestion, the facets pattern? I wouldn't
describe it as complex...
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|