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In article <web.3fb8f873dd85df02c9c3748c0@news.povray.org>,
"incognito" <nomail@nomail> wrote:
> I meant more like glitter. I am not trying to make it realistic necessarily.
Ok, that's a little more difficult. One good way might be to use the
facets pattern in the normal. Or one thing I've done before with good
results, put actual glitter on the object...thousands of smooth
triangles with the normals set up to make them appear slightly bent. The
trace() function will be of help in placing the glitter pieces on the
object, and a mesh can make the memory consumption tolerable.
> I am not permitted to use anything outside of standard include files
> though.
Not permitted? Why not?
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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