POV-Ray : Newsgroups : povray.newusers : sparkling objects : Re: sparkling objects Server Time
2 Nov 2024 17:17:38 EDT (-0400)
  Re: sparkling objects  
From: Christopher James Huff
Date: 17 Nov 2003 15:13:34
Message: <cjameshuff-239B44.15101617112003@netplex.aussie.org>
In article <web.3fb8f873dd85df02c9c3748c0@news.povray.org>,
 "incognito" <nomail@nomail> wrote:

> I meant more like glitter. I am not trying to make it realistic necessarily.

Ok, that's a little more difficult. One good way might be to use the 
facets pattern in the normal. Or one thing I've done before with good 
results, put actual glitter on the object...thousands of smooth 
triangles with the normals set up to make them appear slightly bent. The 
trace() function will be of help in placing the glitter pieces on the 
object, and a mesh can make the memory consumption tolerable. 


> I am not permitted to use anything outside of standard include files
> though.

Not permitted? Why not?

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.