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In article <409706ca$1@news.povray.org>,
Eamon Caddigan <eca### [at] uiucedu> wrote:
> Just out of curiosity (and feel free to not waste your time answering
> this), why enforce the "no texture" rule for clipping objects anyway? I
> can think of plenty of reasons to clip by an object that's also drawn,
> and in my case (programically-created scene files), it would be pretty
> convenient. I tried to think of a good reason to insist that clip
> objects not be textured from POV-Ray's standpoint, but couldn't come up
> with anything.
No technical reason that it couldn't be done, but it would waste memory
to store the texture for an object that will never be visible.
Personally, I think it should let the memory be wasted for the time
being, it would be less likely to be a problem.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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