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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> Sound can be interpreted like a special type of... wave, and therefore it
> can be traced just as light do :
Wrong. POV does not simulate the wave nature of light. It can get away
with a pure particle simulation because the wavelengths of light are so
small, so the effects are usually invisible or unnoticed. There are
special cases where wave effects are faked, like iridescence or
dispersion, but overall POV treats light as particles with RGB
intensities.
Sound has a much larger wavelength (for example, a 5 KHz sound in normal
conditions has a wavelength of about 7cm, 500Hz about 0.7m) and travels
at a much lower speed, so effects such as lag time and diffraction have
much greater importance. Raytracing techniques may have some application
in sound simulation (though I doubt it), but you would want a program
designed from the start for it.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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