In article <3f903478$1@news.povray.org>,
David Burnett <var### [at] ntlworldcom> wrote:
> > .... and it were internally translated to IC_Displace(fn_Shape) ?
> >
> > Would it be different?
>
> Not really, syntactically it looks good but internally it would have to
> work something like...
I do not see how the internal implementation can matter. The only thing
of importance is the results.
I especially don't see how a mesh approximation of an object with the
vertices shifted around with the displacement function can be any more
"real" of a displacement than solving for a displaced version of the
actual shape.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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