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In article <3ee7479b$1@news.povray.org>,
Lutz-Peter Hooge <lpv### [at] gmx de> wrote:
> I don't think so. It would be correct for a reflection on a plane, but
> totally wrong for a reflection on a small sphere.
> To make it correct the 'width' of the ray would be needed, and to
> calculate (an approximation of) this, the curvature of the reflective/
> refractive surface at the intersection point would be needed.
You need to track the ray footprint, it's called differential ray
tracing. If I remember right, Ron Parker was talking about this a few
years ago, but never got it added to POV.
http://graphics.stanford.edu/papers/trd/
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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