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In article <Xns### [at] netplexaussieorg>,
ingo <ing### [at] tagpovrayorg> wrote:
> I have, but don't remeber the exact difference, but mesh2 is indeed
> faster.
The exact difference will depend on the mesh. The more vertices shared
among multiple triangles, the better.
> But, there is one tricky thing, I also compared a completely non-
> optimised mesh2 with a maximal optimised mesh2. With optimised I mean have
> aan as small as possible amount of vertices. The more optimised the slower
> the parsing and the more it approached the speed of mesh.
I can't think of anything that would cause this. With the same number of
triangles, fewer vertices should be better...duplicates waste space and
need more computations to remove.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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