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In article <3ef227de@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> > One of the other things that needs to be done is to do clipping after
> > the antialiasing. An extremely bright object should contribute more to a
> > pixel than just a white one. However, because simple clipping is used,
> > this makes super-bright objects appear unantialiased...
>
> A more (photo)realistic effect would be that this kind of ultrabright
> spot bleeds brightness to the surrounding pixels.
This would be more photorealistic than an ordinary antialiased image,
but is a separate effect from antialiasing.
> However, the algorithm for implementing this might not be trivial nor
> fast...
Actually, it was implemented as a post-process filter in the old
MegaPOV, and there has been quite a bit of discussion about it recently.
Basically, you make a blurred version of the image using the unclipped
values, and combine it with the unblurred version. The blurred version
simulates the light scattered within the eye (or camera film), the
unblurred version is the unscattered light, so you just weight them
appropriately and average them.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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