|
![](/i/fill.gif) |
In article <400409cc$1@news.povray.org>, "Slime" <fak### [at] email address>
wrote:
> Because they're too small to be accurately represented in the final image
> resolution. Just because they're intense doesn't mean they should become a
> full pixel in size.
That is exactly what it means.
> This could end up producing different results depending
> on what the final resolution is.
Correct. For instance, a star, which is essentially a point light, will
be a bright point...not a ball or empty space.
> Antialiasing supersamples the scene, but it must take into account that the
> final output will have limitations such as a finite dynamic range. The
> mysterious "format" you refer to is the same as the actual format of the
> final image, which is important. By clipping before averaging, anti-aliasing
> produces the effect of rendering at an infinite resolution and then resizing
> smaller, which is exactly what it's supposed to do.
No it is not. The purpose of antialiasing is to prevent aliasing
artifacts by supersampling the scene, *not* to emulate reduction from a
larger sized image.
> I admit that I do see some logic in your argument - clipping before
> averaging does feel artificial to some extent.
Because it *is* artificial.
> However, the fact that
> clipping after averaging would produce jagged edges on bright objects causes
> me to believe that it would be much more useless than clipping before
> averaging.
Which wipes out small details which *should* be visible.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |