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As you've found out, transforms affect the entire texture, not just the
pattern. You can work around this though:
cylinder {
<Length1, 0, 0>, <Length2, 0, 0>, 1
texture {
function {
pattern {
gradient x
turbulence 1
scale 10
}
}
texture_map {
[0 T_Paper ]
[0.5 T_Paper ]
[0.5 T_Transparent ]
[1 T_Transparent ]
}
}
}
That's a texture_map using a function pattern with a pattern function
using a turbulated and scaled pattern as the pattern. You may need to
declare the pattern function separately, I've ran into some oddities
with this area of the function syntax before.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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