POV-Ray : Newsgroups : povray.newusers : image_map on deformed cylinder : Re: image_map on deformed cylinder Server Time
2 Nov 2024 11:22:33 EDT (-0400)
  Re: image_map on deformed cylinder  
From: Christopher James Huff
Date: 28 Apr 2004 20:27:46
Message: <cjameshuff-0774D6.20264728042004@news.povray.org>
In article <409033be$1@news.povray.org>, Alain <aze### [at] qwertygov> 
wrote:

> Solution two: Use UV-Maping. That way, the image will follow any 
> deformation you may inflict to your cylinder.
> Solution tree: Apply the texture before you scale the cylinder. You may 
> still see some distortions.

These two should give exactly the same results. If the texture is 
applied to the cylinder before scaling, it will get scaled along with 
the cylinder in exactly the same way. The texture at a point on the 
cylinder will match exactly with it's corresponding point on the 
deformed cylinder.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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