In article <409033be$1@news.povray.org>, Alain <aze### [at] qwertygov>
wrote:
> Solution two: Use UV-Maping. That way, the image will follow any
> deformation you may inflict to your cylinder.
> Solution tree: Apply the texture before you scale the cylinder. You may
> still see some distortions.
These two should give exactly the same results. If the texture is
applied to the cylinder before scaling, it will get scaled along with
the cylinder in exactly the same way. The texture at a point on the
cylinder will match exactly with it's corresponding point on the
deformed cylinder.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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