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In article <38c02ff0$1@news.povray.org>, "Hartmut Wagener"
<har### [at] arcormail de> wrote:
> Hi,
>
> one of my old pov-files renders extremely dark. After replacing the
> pvengine-file to the old one, the files render o.k. .
>
> What can be done against this?
Are you using radiosity or layered textures using filter instead of
transmit?
Radiosity went through quite a few changes, the updated version in
MegaPOV fixes some bugs, and removes some of the limits on the old
version. It is also quite a bit faster and gives better results, at
least if you use the right settings. If you just reuse the settings for
the old version, it almost definitely won't come out right.
Also, in MegaPOV, layered textures using filter will filter the layers
beneath them. In the official version, filter and transmit both behaved
like transmit. If you are using filter and want to convert your layered
textures to MegaPOV(and probably POV 3.5, when it is released), just set
the value for filter to 0(or leave it out) and add it's value to
transmit. If your scenes use notation like rgbf <...>, the conversion is
easy, just change "rgbf" to "rgbt".
Note that this is only for layered textures, though. Ordinary textures
work as you would expect.
You can also use the #version directive to use older textures, like this:
#version official 3.1;
...old version texture stuff...
#version unofficial 0.4;
...MegaPOV scene stuff...
but you should probably go to the trouble of fixing your textures.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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