POV-Ray : Newsgroups : povray.binaries.images : Smoke... - ParticleSim.jpg (1/1) : Re: Smoke... - ParticleSim.jpg (1/1) Server Time
3 Oct 2024 09:25:48 EDT (-0400)
  Re: Smoke... - ParticleSim.jpg (1/1)  
From: Chris Huff
Date: 2 Feb 2000 07:19:33
Message: <chrishuff_99-DFB0CC.07202302022000@news.povray.org>
In article <389803C3.BB89C135@pacbell.net>, lin### [at] povrayorg 
wrote:

> The effect looks promising but the black/white checker floor hurts the
> demonstration.

Well, I needed something that rendered fairly fast for my test renders, 
and which gave different background colors so I could adjust the 
transparency right...and I am actually more bothered by the fact that 
the smoke is appearing from nowhere. :-)

I think the next thing I will do is use trace() to try to get it to move 
around objects, and probably also add "attractors" which attract or 
repel the particles, a sort of point gravity source.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.