In article <38CAB807.F72DC823@pacbell.net>, lin### [at] povray org
wrote:
> The other alternative is to manualy adjust the brightness of your
> scene objects by adjusting their ambient and diffuse values in the
> finish statement.
>
> example - finish { ambient .3 diffuse .5 }
It should be mentioned that increasing ambient will cause loss of depth
in your objects. It basically sets the minimum level of light that will
be used in the color calculations. Raising it will make your shadows
brighter, going more toward a flat color over everything, with no
shading.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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