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In article <38C3CE4F.58AD268A@peak.edu.ee>, Margus Ramst
<mar### [at] peakeduee> wrote:
> That's a lot of isosurfaces... Won't it be slow?
Not necessarily...the speed of an isosurface can vary a lot. Some are
faster than most of the other shapes available(isosurface
superellipsoids are faster than ordinary superellipsoids, for example).
Others are extremely slow. In my experience, avoiding functions with
high slope helps a lot. These seem pretty simple, noise3d() displaced
cones, spheres, etc. They should render pretty fast if only one
noise3d() is used. I don't know about the ridged multifractal though...I
have never used it.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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