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In article <1e2gl0e.1hrykd4wgajkkN%smellenbergh@skynet.be>,
sme### [at] skynet be (smellenbergh) wrote:
> The pigment object causes a crash when the object is a CSG construction.
There is a bug in the object pattern, it assumes a declared object will
stay allocated through the render. The solution is to copy the object,
and set the pointer in the pattern data structure(proxObj, as I
remember)to point at that copy. Of course, the object then needs to be
destroyed when the pattern is destroyed.
The same problem should exist in the proximity pattern, I will upload
some fixed source soon.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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