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In article <38ce5f44@news.povray.org>, "Philippe Debar"
<phi### [at] hotmail com> wrote:
> A workaround : make your object a macro like #macro
> myObject(currentTransform).
>
> I hope this helps,
Yes, that is possible, and I often do my objects this way so I can
incorporate other randomized elements for a little more realism. But a
way to translate an object and not it's texture, some kind of flag for
the transform {} blocks, would still be useful sometimes. It would
require you to use the transform {} block to enclose your
transformations, but this might be a good idea anyway...and it would
only be for a few small cases that you would want to do this.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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