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In article <38d0a778@news.povray.org>, Nieminen Juha
<war### [at] sarakerttunen cs tut fi> wrote:
> How hard would it be to make a patch that allows to specify a pattern
> for each color component of the pigment separately?
> I mean that the red component could have a bozo pattern, the green
> component a marble pattern, the blue a granite pattern and the filter
> a wood pattern.
I think this is already possible by using 3 layered textures with
transmit and a fourth with filter. That is pretty clunky, though.
How about a new pigment_map type, "additive", which holds multiple
pigments and adds up their results, with a syntax similar to "average".
You could use one pigment for the red, another for the green, and a
third for the blue, etc.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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