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In article <38D7F37A.58E14AB4@my-dejanews.com>,
gre### [at] my-dejanews com wrote:
> So how 'bout a noise3dg(x,y,z) for v. 0.5?
"g" meaning what?
I personally would prefer rnoise(v) and rnoise3d(x,y,z).(Meaning
raw-noise and raw-noise3d. Of course, the one dimensional version isn't
really necessary, you could just use the same value for x, y, and z or
set two of them to a fixed value, I just think it would be good to have.)
--
Christopher James Huff
Personal e-mail: chr### [at] yahoo com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Web page: http://chrishuff.dhs.org/
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