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In article <38F1FE1D.C8F08B1E@x-press.net>, daishi <das### [at] x-press net>
wrote:
> also pov has nothing like displacement shaders, which allow you to
> physiclly alter the surface of an object based on whatever you tell
> it to do, examples include hair shaders, shaders that can create a 3d
> weave pattern on an object (or based upon the shape of the object
> depending upon the shader), etc etc
Displacement shaders would not be possible in the current POV-Ray,
because most of the shapes are not reduced to triangles but are rendered
directly. However, you should be able to use a shader in a pigment
function, and use that function in an isosurface...
--
Christopher James Huff - Personal e-mail: chr### [at] yahoo com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Web page: http://chrishuff.dhs.org/
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