POV-Ray : Newsgroups : povray.unofficial.patches : Shaders? : Re: Shaders? Server Time
2 Sep 2024 14:18:30 EDT (-0400)
  Re: Shaders?  
From: Chris Huff
Date: 10 Apr 2000 12:41:59
Message: <chrishuff_99-6FE1F0.11443510042000@news.povray.org>
In article <38F1FE1D.C8F08B1E@x-press.net>, daishi <das### [at] x-pressnet> 
wrote:

> also pov has nothing like displacement shaders, which allow you to 
> physiclly alter the surface of an object based on whatever you tell 
> it to do, examples include hair shaders, shaders that can create a 3d 
> weave pattern on an object (or based upon the shape of the object 
> depending upon the shader), etc etc

Displacement shaders would not be possible in the current POV-Ray, 
because most of the shapes are not reduced to triangles but are rendered 
directly. However, you should be able to use a shader in a pigment 
function, and use that function in an isosurface...

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/


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