POV-Ray : Newsgroups : povray.binaries.images : Smoke... - ParticleSim.jpg (1/1) : Re: Smoke... - ParticleSim.jpg (1/1) Server Time
3 Oct 2024 09:25:48 EDT (-0400)
  Re: Smoke... - ParticleSim.jpg (1/1)  
From: Chris Huff
Date: 2 Feb 2000 15:30:51
Message: <chrishuff_99-6F948C.15314102022000@news.povray.org>
In article <38984029@news.povray.org>, "TonyB" 
<ben### [at] panamac-comnet> wrote:

> Like in Star Trek where they have the attractors and repellers and 
> twisters
> and they put them around the ship when it goes through space dust?

I am not sure what you mean...the Voyager intro sequence?
Something like that, anyway...I hadn't thought of the "twirlers" though.


> BTW, couldn't you make this with your blob pattern using media?

Yes, I could, and it would get rid of a lot of the problems with the 
large amount of transparent surfaces. It would also slow down with large 
numbers of particles, but it could possibly be much faster than 
transparent spheres...and I could optimize the blob pattern to make it a 
bit faster with large numbers of components. I will probably include 
this in the version I release.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.