Slightly inspired by the message "Blobby characters", here is my attempt
at text blobs. It is actually generated in POV by a macro that places
blob components randomly inside an object, which uses the eval_pattern()
function with the "object" pattern to find points inside the container
object. Because of this, it can produce a blob from any object.
If there is any interest in it, I will upload it to one of the scene
file groups. It does require MegaPOV, though.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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