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In article <388CFA43.D8586A75@aol.com>, "SamuelT." <STB### [at] aol com>
wrote:
> It seems a lot like blurred reflection; is it just as slow?
Yes. I actually just copied over some of the blurred reflection code
into Refract() and made some very slight modifications, I didn't
actually write much.
I have gotten started on a new transparence patch, the syntax might
eventually be like this:
finish {
transparence {
transparence_blur AMOUNT
blur_samples SAMPLES
filter_pigment {PIGMENT}
transmit_pigment {PIGMENT}
}
}
I will release the code when I have the blur done, I will then make an
attempt at the filter_pigment and transmit_pigment. Those last two will
simply allow you to specify a color for the filter or transmit by using
a pigment. It might take a while, though, I have to re-learn much of the
lighting code, and account for dispersion, photons, etc.(it is based on
MegaPOV 0.3, and there are a lot of changes from the official version)
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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