POV-Ray : Newsgroups : povray.unofficial.patches : bug in interior_texture : Re: bug in interior_texture Server Time
2 Sep 2024 08:19:22 EDT (-0400)
  Re: bug in interior_texture  
From: Chris Huff
Date: 13 Apr 2000 20:30:42
Message: <chrishuff_99-62E4AC.19332213042000@news.povray.org>
In article <38F636AB.3793A386@stud.ntnu.no>, Sigmund Kyrre Aas 
<as### [at] studntnuno> wrote:

> MegaPov 0.4 crashes when a pigment pattern is used without colour map. 
> Like:
> 
> material {
>     texture {
>         pigment {rgb x}
>     }  
>     interior_texture { 
>         pigment {radial} 
>     }
> }
> 
> sig.

Hmm. I really don't know what could cause this...I don't think I messed 
with much of the texture code, just added another texture and a check 
for which one to use. Maybe a bug lurking somewhere in the texture code 
which only appears in interior_texture...or maybe I forgot to copy the 
pointer somewhere...
When does it crash? Parse-time, after parsing but before rendering 
starts, as soon as rendering starts, when rendering reaches an object 
with that material...?

Well, at least there is a workaround, you don't have to stop until it is 
tracked down. You really should supply a color_map anyway... :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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