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In article <38F636AB.3793A386@stud.ntnu.no>, Sigmund Kyrre Aas
<as### [at] stud ntnu no> wrote:
> MegaPov 0.4 crashes when a pigment pattern is used without colour map.
> Like:
>
> material {
> texture {
> pigment {rgb x}
> }
> interior_texture {
> pigment {radial}
> }
> }
>
> sig.
Hmm. I really don't know what could cause this...I don't think I messed
with much of the texture code, just added another texture and a check
for which one to use. Maybe a bug lurking somewhere in the texture code
which only appears in interior_texture...or maybe I forgot to copy the
pointer somewhere...
When does it crash? Parse-time, after parsing but before rendering
starts, as soon as rendering starts, when rendering reaches an object
with that material...?
Well, at least there is a workaround, you don't have to stop until it is
tracked down. You really should supply a color_map anyway... :-)
--
Christopher James Huff - Personal e-mail: chr### [at] yahoo com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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