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In article <1e2if1h.153on6f1bsrqniN%smellenbergh@skynet.be>,
sme### [at] skynet be (smellenbergh) wrote:
> We tested the two scenes with your updated sources.
> There is improvement. It doesn't crash as often. Rendering one of the
> scenes over and over seems ok now. But rendering the two scenes
> alternating freezes the computer.
>
> Could you have another look at it? This patch has potential!
Strange, very strange...those patches only affected the pattern data
structure, there isn't anything going across renders. The only thing I
did that might need to be reinitialized for each render would be the
z-buffer patch, but that definitely shouldn't cause a crash.
I added code to copy the object to proxObject, and code to copy the
object when a pattern was copied, and code to destroy the object. I
probably goofed in one of the last two, I will try to reproduce the
crash.
BTW, are you using media with these patterns? Although media probably
isn't the culprit...
> BTW, do you have any recent example scenes (complete ) for the proximity
> patch?
No, but I can make a few quick ones.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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