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In article <387ba7f6@news.povray.org>, "Jan Walzer"
<nos### [at] informatik uni-halle de> wrote:
> hmmm ... but am I right, about the rendertime ...
> I've thougt about the last night, and found that therefore the "steps in
> the
> media" (or how was it called) have to be massivly increased, to get all
> the
> branches of a high-detailed tree, don't they?
> The standard for this is AFAIK 10 steps, and how can this make a good
> tree ?
I really think the best use of a density pattern to make a tree or grass
would be in an isosurface, which is actually slightly similar to media
in some ways. And their render speed is usually quite tolerable,
although complex ones with a lot of very small details can be slow.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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